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Animated Intellectual Property
Movies, books, comics, merchandise and toys. The median age group will be 15-18 (-10 and +25). It will fill a current void in the local animation and film industry while creating a demand for the associated merchandise.
Next Generation Comics Using A Cutting Edge Software Pipeline
We usher in the next generation in comics enriched with super realistic imagery using cutting edge graphics software technology. For the first time, we bring to the market comics generated using a cutting edge software pipeline which gives unparalleled realism ...